fix:event error at control boundary
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@@ -273,6 +273,7 @@ export class CanvasEvent {
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const { index } = cursorPosition
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const { startIndex, endIndex } = this.range.getRange()
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const isCollapsed = startIndex === endIndex
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const element = elementList[index]
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// 当前激活控件
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const isPartRangeInControlOutside = this.control.isPartRangeInControlOutside()
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const activeControl = this.control.getActiveControl()
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@@ -299,10 +300,8 @@ export class CanvasEvent {
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} else if (evt.key === KeyMap.Delete) {
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if (isReadonly || isPartRangeInControlOutside) return
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let curIndex: number
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if (activeControl) {
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if (activeControl && elementList[endIndex + 1]?.controlId === element.controlId) {
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curIndex = this.control.keydown(evt)
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} else if (elementList[endIndex + 1]?.type === ElementType.CONTROL) {
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curIndex = this.control.removeControl(endIndex + 1)
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} else {
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if (!isCollapsed) {
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elementList.splice(startIndex + 1, endIndex - startIndex)
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@@ -522,7 +521,7 @@ export class CanvasEvent {
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})
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// 控件-移除placeholder
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let curIndex: number
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if (activeControl) {
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if (activeControl && elementList[endIndex + 1]?.controlId === element.controlId) {
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curIndex = this.control.setValue(inputData)
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} else {
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let start = 0
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