fix: reset event ability after delete element #314

pr675
Hufe921 2 years ago
parent a9fc226a39
commit c6483a4da6

@ -641,6 +641,10 @@ export class Draw {
return this.canvasEvent return this.canvasEvent
} }
public getGlobalEvent(): GlobalEvent {
return this.globalEvent
}
public getListener(): Listener { public getListener(): Listener {
return this.listener return this.listener
} }

@ -58,6 +58,7 @@ export function keydown(evt: KeyboardEvent, host: CanvasEvent) {
curIndex = isCollapsed ? index - 1 : startIndex curIndex = isCollapsed ? index - 1 : startIndex
} }
if (curIndex === null) return if (curIndex === null) return
draw.getGlobalEvent().setCanvasEventAbility()
rangeManager.setRange(curIndex, curIndex) rangeManager.setRange(curIndex, curIndex)
draw.render({ curIndex }) draw.render({ curIndex })
} else if (evt.key === KeyMap.Delete) { } else if (evt.key === KeyMap.Delete) {
@ -80,6 +81,7 @@ export function keydown(evt: KeyboardEvent, host: CanvasEvent) {
curIndex = isCollapsed ? index : startIndex curIndex = isCollapsed ? index : startIndex
} }
if (curIndex === null) return if (curIndex === null) return
draw.getGlobalEvent().setCanvasEventAbility()
rangeManager.setRange(curIndex, curIndex) rangeManager.setRange(curIndex, curIndex)
draw.render({ curIndex }) draw.render({ curIndex })
} else if (evt.key === KeyMap.Enter) { } else if (evt.key === KeyMap.Enter) {

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