diff --git a/src/editor/core/draw/particle/table/TableParticle.ts b/src/editor/core/draw/particle/table/TableParticle.ts index f7cc11a..79fa6ec 100644 --- a/src/editor/core/draw/particle/table/TableParticle.ts +++ b/src/editor/core/draw/particle/table/TableParticle.ts @@ -15,11 +15,9 @@ export class TableParticle { private _drawBorder(ctx: CanvasRenderingContext2D, startX: number, startY: number, width: number, height: number) { ctx.beginPath() - ctx.moveTo(startX, startY) + ctx.moveTo(startX, startY + height) + ctx.lineTo(startX, startY) ctx.lineTo(startX + width, startY) - ctx.lineTo(startX + width, startY + height) - ctx.lineTo(startX, startY + height) - ctx.closePath() ctx.stroke() } @@ -170,33 +168,15 @@ export class TableParticle { const tr = trList[t] for (let d = 0; d < tr.tdList.length; d++) { const td = tr.tdList[d] - const { isLastRowTd, isLastColTd, isLastTd } = td const width = td.width! * scale const height = td.height! * scale const x = td.x! * scale + startX + width const y = td.y! * scale + startY // 绘制线条 ctx.beginPath() - if (isLastRowTd && !isLastTd) { - // 是否跨行到底 - if (y + height < startY + tableHeight) { - ctx.moveTo(x, y + height) - ctx.lineTo(x - width, y + height) - } - } else if (isLastColTd && !isLastTd) { - ctx.moveTo(x, y) - ctx.lineTo(x, y + height) - } else if (!isLastRowTd && !isLastColTd && !isLastTd) { - ctx.moveTo(x, y) - ctx.lineTo(x, y + height) - ctx.lineTo(x - width, y + height) - } else if (isLastTd) { - // 是否跨列到最右 - if (x + width === startX + tableWidth) { - ctx.moveTo(x, y) - ctx.lineTo(x, y + height) - } - } + ctx.moveTo(x, y) + ctx.lineTo(x, y + height) + ctx.lineTo(x - width, y + height) ctx.stroke() } }