fix:table 1px border width
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@@ -15,10 +15,14 @@ export class TableParticle {
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private _drawBorder(ctx: CanvasRenderingContext2D, startX: number, startY: number, width: number, height: number) {
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private _drawBorder(ctx: CanvasRenderingContext2D, startX: number, startY: number, width: number, height: number) {
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ctx.beginPath()
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ctx.beginPath()
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ctx.moveTo(startX, startY + height)
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const x = Math.round(startX)
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ctx.lineTo(startX, startY)
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const y = Math.round(startY)
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ctx.lineTo(startX + width, startY)
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ctx.translate(0.5, 0.5)
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ctx.moveTo(x, y + height)
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ctx.lineTo(x, y)
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ctx.lineTo(x + width, y)
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ctx.stroke()
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ctx.stroke()
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ctx.translate(-0.5, -0.5)
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}
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}
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public computeRowColInfo(element: IElement) {
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public computeRowColInfo(element: IElement) {
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@@ -170,14 +174,16 @@ export class TableParticle {
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const td = tr.tdList[d]
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const td = tr.tdList[d]
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const width = td.width! * scale
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const width = td.width! * scale
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const height = td.height! * scale
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const height = td.height! * scale
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const x = td.x! * scale + startX + width
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const x = Math.round(td.x! * scale + startX + width)
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const y = td.y! * scale + startY
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const y = Math.round(td.y! * scale + startY)
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ctx.translate(0.5, 0.5)
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// 绘制线条
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// 绘制线条
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ctx.beginPath()
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ctx.beginPath()
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ctx.moveTo(x, y)
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ctx.moveTo(x, y)
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ctx.lineTo(x, y + height)
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ctx.lineTo(x, y + height)
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ctx.lineTo(x - width, y + height)
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ctx.lineTo(x - width, y + height)
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ctx.stroke()
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ctx.stroke()
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ctx.translate(-0.5, -0.5)
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}
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}
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}
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}
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ctx.restore()
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ctx.restore()
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