Merge pull request #30 from Hufe921/feature/selection-scroll

feat:add scrollbar scroll automatically at the boundary
pr675
Hufe 4 years ago committed by GitHub
commit 5a06b70392
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GPG Key ID: 4AEE18F83AFDEB23

@ -22,7 +22,8 @@ import { ElementType } from '../../dataset/enum/Element'
import { ImageParticle } from './particle/ImageParticle'
import { TextParticle } from './particle/TextParticle'
import { PageNumber } from './frame/PageNumber'
import { GlobalObserver } from '../observer/GlobalObserver'
import { ScrollObserver } from '../observer/ScrollObserver'
import { SelectionObserver } from '../observer/SelectionObserver'
import { TableParticle } from './particle/table/TableParticle'
import { TableTool } from './particle/table/TableTool'
import { HyperlinkParticle } from './particle/HyperlinkParticle'
@ -116,7 +117,8 @@ export class Draw {
this.superscriptParticle = new SuperscriptParticle()
this.subscriptParticle = new SubscriptParticle()
new GlobalObserver(this)
new ScrollObserver(this)
new SelectionObserver()
this.canvasEvent = new CanvasEvent(this)
this.cursor = new Cursor(this, this.canvasEvent)

@ -2,7 +2,7 @@ import { IEditorOption } from '../../interface/Editor'
import { debounce } from '../../utils'
import { Draw } from '../draw/Draw'
export class GlobalObserver {
export class ScrollObserver {
private draw: Draw
private options: Required<IEditorOption>
@ -18,13 +18,13 @@ export class GlobalObserver {
// 监听滚轮
setTimeout(() => {
if (!window.scrollY) {
this.observer()
this._observer()
}
})
document.addEventListener('scroll', debounce(this.observer.bind(this), 150))
document.addEventListener('scroll', debounce(this._observer.bind(this), 150))
}
private observer() {
private _observer() {
const rect = this.pageContainer.getBoundingClientRect()
const top = Math.abs(rect.top)
const bottom = top + window.innerHeight

@ -0,0 +1,85 @@
import { MoveDirection } from '../../dataset/enum/Observer'
export class SelectionObserver {
private threshold: number
private requestAnimationFrameId: number
private tippingPoints: [top: number, down: number, left: number, right: number]
private isMousedown: boolean
private isMoving: boolean
private clientWidth: number
private clientHeight: number
constructor() {
this.threshold = 10
this.tippingPoints = [70, 40, 10, 20]
this.requestAnimationFrameId = -1
this.isMousedown = false
this.isMoving = false
this.clientWidth = 0
this.clientHeight = 0
document.addEventListener('mousedown', this._mousedown.bind(this))
document.addEventListener('mousemove', this._mousemove.bind(this))
document.addEventListener('mouseup', this._mouseup.bind(this))
}
private _mousedown() {
this.isMousedown = true
}
private _mouseup() {
this.isMousedown = false
this._stopMove()
}
private _mousemove(evt: MouseEvent) {
if (!this.isMousedown) return
const { x, y } = evt
if (y < this.tippingPoints[0]) {
this._startMove(MoveDirection.UP)
} else if (this.clientHeight - y <= this.tippingPoints[1]) {
this._startMove(MoveDirection.DOWN)
} else if (x < this.tippingPoints[2]) {
this._startMove(MoveDirection.LEFT)
} else if (this.clientWidth - x < this.tippingPoints[3]) {
this._startMove(MoveDirection.RIGHT)
} else {
this._stopMove()
}
}
private _move(direction: MoveDirection) {
const x = window.screenX
const y = window.screenY
if (direction === MoveDirection.DOWN) {
window.scrollBy(x, y + this.threshold)
} else if (direction === MoveDirection.UP) {
window.scrollBy(x, y - this.threshold)
} else if (direction === MoveDirection.LEFT) {
window.scrollBy(x - this.threshold, y)
} else {
window.scrollBy(x + this.threshold, y)
}
this.requestAnimationFrameId = window.requestAnimationFrame(this._move.bind(this, direction))
}
private _startMove(direction: MoveDirection) {
if (this.isMoving) return
this.clientWidth = document.documentElement.clientWidth
this.clientHeight = document.documentElement.clientHeight
this.isMoving = true
this.requestAnimationFrameId = window.requestAnimationFrame(this._move.bind(this, direction))
}
private _stopMove() {
if (!this.isMoving) return
if (~this.requestAnimationFrameId) {
window.cancelAnimationFrame(this.requestAnimationFrameId)
}
this.isMoving = false
}
}

@ -0,0 +1,6 @@
export enum MoveDirection {
UP = 'top',
DOWN = 'down',
LEFT = 'left',
RIGHT = 'right'
}
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