feat:signature adapt to high-resolution screen
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@@ -17,6 +17,8 @@ export interface ISignatureOptions {
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export class Signature {
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private readonly MAX_RECORD_COUNT = 1000
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private readonly DEFAULT_WIDTH = 390
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private readonly DEFAULT_HEIGHT = 180
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private undoStack: Array<Function> = []
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private x = 0
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private y = 0
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@@ -32,11 +34,13 @@ export class Signature {
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private undoContainer: HTMLDivElement
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private canvas: HTMLCanvasElement
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private ctx: CanvasRenderingContext2D
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private dpr: number
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constructor(options: ISignatureOptions) {
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this.options = options
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this.canvasWidth = options.width || 390
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this.canvasHeight = options.height || 180
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this.dpr = window.devicePixelRatio
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this.canvasWidth = (options.width || this.DEFAULT_WIDTH) * this.dpr
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this.canvasHeight = (options.height || this.DEFAULT_HEIGHT) * this.dpr
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const { mask, container, trashContainer, undoContainer, canvas } = this._render()
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this.mask = mask
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this.container = container
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@@ -44,6 +48,7 @@ export class Signature {
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this.undoContainer = undoContainer
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this.canvas = canvas
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this.ctx = <CanvasRenderingContext2D>canvas.getContext('2d')
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this.ctx.scale(this.dpr, this.dpr)
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this.ctx.lineCap = 'round'
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this._bindEvent()
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this._clearUndoFn()
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@@ -108,8 +113,8 @@ export class Signature {
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const canvas = document.createElement('canvas')
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canvas.width = this.canvasWidth
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canvas.height = this.canvasHeight
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canvas.style.width = `${this.canvasWidth}px`
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canvas.style.height = `${this.canvasHeight}px`
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canvas.style.width = `${this.canvasWidth / this.dpr}px`
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canvas.style.height = `${this.canvasHeight / this.dpr}px`
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canvasContainer.append(canvas)
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signatureContainer.append(canvasContainer)
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// 按钮容器
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@@ -254,20 +259,24 @@ export class Signature {
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const sw = maxX - minX
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const sh = maxY - minY
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// 裁剪图像
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const imageData = this.ctx.getImageData(minX, minY, sw, sh)
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const imageData = this.ctx.getImageData(
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minX * this.dpr,
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minY * this.dpr,
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sw * this.dpr,
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sh * this.dpr
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)
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const canvas = document.createElement('canvas')
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canvas.style.width = `${sw}px`
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canvas.style.height = `${sh}px`
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canvas.width = sw
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canvas.height = sh
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canvas.width = sw * this.dpr
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canvas.height = sh * this.dpr
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const ctx = <CanvasRenderingContext2D>canvas.getContext('2d')!
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ctx.putImageData(imageData, 0, 0)
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const value = canvas.toDataURL()
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const { width, height } = imageData
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return {
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value,
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width,
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height
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width: sw,
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height: sh
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}
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}
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