improve: compute zone tooltip performance

This commit is contained in:
Hufe921
2023-12-23 11:51:31 +08:00
parent 095414fbe6
commit 28ef4af15e
3 changed files with 37 additions and 17 deletions
+21 -1
View File
@@ -27,7 +27,7 @@ export class Zone {
this.indicatorContainer = null
// 区域提示
if (!this.options.zone.tipDisabled) {
new ZoneTip(draw)
new ZoneTip(draw, this)
}
}
@@ -71,6 +71,26 @@ export class Zone {
})
}
public getZoneByY(y: number): EditorZone {
// 页眉底部距离页面顶部距离
const header = this.draw.getHeader()
const headerBottomY = header.getHeaderTop() + header.getHeight()
// 页脚上部距离页面顶部距离
const footer = this.draw.getFooter()
const pageHeight = this.draw.getHeight()
const footerTopY =
pageHeight - (footer.getFooterBottom() + footer.getHeight())
// 页眉:当前位置小于页眉底部位置
if (y < headerBottomY) {
return EditorZone.HEADER
}
// 页脚:当前位置大于页脚顶部位置
if (y > footerTopY) {
return EditorZone.FOOTER
}
return EditorZone.MAIN
}
public drawZoneIndicator() {
this._clearZoneIndicator()
if (!this.isHeaderActive() && !this.isFooterActive()) return
+13 -16
View File
@@ -3,10 +3,10 @@ import { EditorZone } from '../../dataset/enum/Editor'
import { throttle } from '../../utils'
import { Draw } from '../draw/Draw'
import { I18n } from '../i18n/I18n'
import { Position } from '../position/Position'
import { Zone } from './Zone'
export class ZoneTip {
private position: Position
private zone: Zone
private i18n: I18n
private container: HTMLDivElement
private pageContainer: HTMLDivElement
@@ -16,8 +16,8 @@ export class ZoneTip {
private tipContent: HTMLSpanElement
private currentMoveZone: EditorZone | undefined
constructor(draw: Draw) {
this.position = draw.getPosition()
constructor(draw: Draw, zone: Zone) {
this.zone = zone
this.i18n = draw.getI18n()
this.container = draw.getContainer()
this.pageContainer = draw.getPageContainer()
@@ -36,22 +36,19 @@ export class ZoneTip {
'mousemove',
throttle((evt: MouseEvent) => {
if (this.isDisableMouseMove) return
const pageNo = Number((<HTMLCanvasElement>evt.target).dataset.index)
if (Number.isNaN(pageNo)) {
this._updateZoneTip(false)
} else {
const positionInfo = this.position.getPositionByXY({
x: evt.offsetX,
y: evt.offsetY,
pageNo
})
this.currentMoveZone = positionInfo.zone
if (evt.target instanceof HTMLCanvasElement) {
const mousemoveZone = this.zone.getZoneByY(evt.offsetY)
this.currentMoveZone = mousemoveZone
// 激活区域是正文,移动区域是页眉、页脚时绘制
this._updateZoneTip(
positionInfo.zone === EditorZone.HEADER ||
positionInfo.zone === EditorZone.FOOTER,
this.zone.getZone() === EditorZone.MAIN &&
(mousemoveZone === EditorZone.HEADER ||
mousemoveZone === EditorZone.FOOTER),
evt.x,
evt.y
)
} else {
this._updateZoneTip(false)
}
}, 250)
)